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Void Crawlers
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Devlog
Void Crawlers v0.5.1.118 Patch
March 08, 2026
by
DRJuicybear
Quick patch to address some bugs some people found. Change log overview: Fixed initial loading issue where some players couldn't start the game due to input issues. Fixed options not loading correctly...
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Void Crawlers v0.4.7.111 - v0.5.0.118 Pre Prototype Release
March 06, 2026
by
DRJuicybear
Finally I'm able to put a new build up for people to try out v0.5.0.118 is here ! Just in time for Demo Day 67! It's been a while, but finally I put a ton of content in this one, there is still missin...
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VoidCrawlers v0.4.7.105 to v0.4.7.110 Devlog
February 27, 2026
by
DRJuicybear
Almost another 2 weeks has gone by, and I bring a plethora of changes, I hit most the targets I set which will make next Demo Day great. I have also removed the download for the game as the previous v...
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VoidCrawlers v0.4.5.101 to v0.4.5.104 Devlog
February 14, 2026
by
DRJuicybear
Well well, it's been almost 2 weeks and boy oh boy do I have some updates. For some reason, the more I work on this, the more excited I get for adding in content to it, my previous project never got m...
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Void Crawlers v0.4.4.100 Update log
February 02, 2026
by
DRJuicybear
Only 1 lot of patch notes this time around, but it's because I've gone through, bug fixed and cleaned up a lot code. I've fixed up the lighting to go with the menu code improvements, there's a bunch o...
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VoidCrawlers v0.4.2.89 to v0.4.4.99 Update log
January 28, 2026
by
DRJuicybear
Few weeks after and I got quite a lot of improvements done. I upgraded the entities, by splitting up the 3D model to utilize the new part destruction system, the boss got a facelift too and you can bl...
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VoidCrawlers v0.3.4.81 to v0.4.2.88 Update log
January 12, 2026
by
DRJuicybear
Since Demoday 66 I have knuckled down to get these new features in, in a nut shell it caused me to rewrite a bunch of new code, I couldn't write a ship construction system with the old one it went as...
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VoidCrawlers v0.3.0.78 to v0.3.4.81 Update patch
January 05, 2026
by
DRJuicybear
So upon last release a lot of players found the game too difficult, and a lot of players got an infinite loading loop bug. I have pestered friends and family to test this for me to ensure the loading...
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VoidCrawlers v0.3.0.76 to v0.3.0.77 Devlog Playable Release
January 02, 2026
by
DRJuicybear
v0.3 RELEASE. Demo day 66 is upon us, I got this release out just in time. I have gone over and attempted to tweak all of the AI, I have added difficulty multiplier this is not tuned, floor 3 will be...
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Void Crawlers v0.3.0.68 to v0.3.0.75
December 29, 2025
by
DRJuicybear
1
Sorry for the lack of updates to those that are following, this project is far from DEAD . After the last demo day I really tried to polish what I've got, there's doors opening animations, tweaks to t...
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VoidCrawlers v0.2.1.62 to v0.2.2.67
November 20, 2025
by
DRJuicybear
Final build before DemoDay 67, due to my eagerness to start adding features, this build will just feel overall less clunky. The map might be a bit small, so the boss room may spawn next to the player,...
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Void Crawlers store page is LIVE!
November 16, 2025
by
DRJuicybear
Steam store approval! Finally get to shill out the game and link people the store, It will be Early Access ready mid next year. Wish list it here: https://store.steampowered.com/app/4133760/Void_Crawl...
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VoidCrawlers_v0.2.1.62 - Post Demo Day fixes
November 10, 2025
by
DRJuicybear
I had a little feedback that balancing was a bit tough so I've toned down the quantity of spawners, boss also does damage again, I also added ship_02 back in, I also improved the menu logic so things...
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VoidCrawlers v0.2.0.60 Demo Day 65 Release
November 08, 2025
by
DRJuicybear
Well Demo Day 65 and with that, is a NEW build of the game. This is untested as I am on a schedule to get this out today and apply any bug fixes before the end of Demo Day. There's a new wall destruct...
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VoidCrawlers v0.2.0.40 to v0.2.0.43 Devlog
October 22, 2025
by
DRJuicybear
This was supposed to be sent 7 days ago but I forgot. I thought it's been a while and I should make a post, even if I'm in the middle of a half dissected system, I am spending a heck of a long time on...
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VoidCrawlers v0.2.0.34 to v0.2.0.40 Devlog
September 27, 2025
by
DRJuicybear
Another week another large lists of updates and improvements to the map generator tech, new enemies too! I'll explain more about them later. I basically have the map generator at a stage, to where it'...
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VoidCrawlers v0.2.0.25 to v0.2.0.33 Devlog
September 15, 2025
by
DRJuicybear
Just a quick devlog to show some progress, mainly the generator v2. - Room grouping logic (To make bigger rooms) - All entities will fire upon entry - Can only escape when all entities are destroyed -...
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Demo Day - Thanks for testing
September 10, 2025
by
DRJuicybear
So now that Demo Day is over with I wanted to say, Thank you to everyone checking out the prototype, you've been a great help, and thanks for checking out the page even if you didn't check out the gam...
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Void Crawlers v0.1.3.24 Update
September 08, 2025
by
DRJuicybear
##Void Crawlers v0.1.3.24
Void Crawlers v0.1.3.24 ======================= + Added Feedback option to Main menu + Tweaked a few button's hitboxes + Improving feedback form, included game's version number + Added enable/disable...
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VoidCrawlers v0.1.2.24 Update
September 07, 2025
by
DRJuicybear
##update v0.1.2.24
Void Crawlers v0.1.2.24 ======================= + Fixed tutorial text + Fixed Player getting caught on walls + Tweaked "Standard_Room_05" to not jam players in + Fixed visual glitches on the borders e...
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v0.1.1.23
September 05, 2025
by
DRJuicybear
BUGFIX + Increased boss HP to 1250, because I forgot to...
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